Hello and welcome to another weekly.
Our level designer has finished the caves, but be worry there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave 😉
In one of the weeklies, we’ve stated that now we are using the FMOD sound engine, and the work continues. We’ve added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear surroundings, for example standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.
Ok guys, dismiss, get back to your survival routine. 🙂