Weekly News #124

Weekly News #124

Material rework We've been working this week on the material rework. Since we've moved to the UE (Unreal Engine) 5 we wanted to utilize its full potential. And we must say the result is very satisfying. The world will be full of small detailed stuff which will grant a...

Weekly News #123

Weekly News #123

Presenting you a universal tool. Shotgun with various modifications As we stated shotgun will be a multitool for players. It allows you to do basically anything, of course in order to obtain full power of this particular shotgun you need to make some adjustments. So...

Weekly News #122

Weekly News #122

Weekly news, safe and sound. Shotgun progress We've finished with the core of the shotgun, the shotgun itself, but it isn't finished yet. We are planning to add some survival aspects to the single-shot shotgun. It may be not the best weapon in terms of fire rate and...

Weekly News #121

Weekly News #121

Shotgun progress We are working on a new weapon, which will be very multi-functional, it will allow you to break the locks, shoot your foe, strike them with a powerful melee attack and light your way through the darkness. As we stated before we want to make this...

Weekly News #120

Weekly News #120

Weapon overhaul: SCAR finished As we told You before we were finishing the SCAR overhaul and now it is good as ever. Be sure to check the new SCAR on our site. The new weapon we will be working on is the classic one, the double-barrel shotgun. We want to be sure that...

Weekly News #119

Weekly News #119

Weekly News guys! Weapon overhaul: SCAR As we stated we will be working on visual upgrades of the weapons, we started work on SCAR, our previous version was not quite the right size and it wasn't really comfortable to shoot from. Work is still in progress so don't be...

Weekly News #118

Weekly News #118

New meshes As always our 3D designers continue to work, despite recent events. This is a small update of doors, we are also reminding you that You will be able to close the doors, so hiding behind doors with windows will be not very effective. We are planning to add a...

Weekly News #117

Weekly News #117

Sniper rifle is finished We've finished the sniper rifle and our 3D designer is now reworking the old rifles. We've selected the SCAR analog rifle, it will become more beautiful and as a result more comfortable to shoot from. A Sniper rifle was needed to fill up the...

Weekly News #116

Weekly News #116

New weapons are coming We finally started to work on one of the most important parts of the game which is weapons. Currently, it is WIP (work in progress). The weapon is a sniper rifle for those who are skilled enough to take down their target from long-range. Sniper...

Weekly News #115

Weekly News #115

Electronics progress As we stated before we are expanding the LR mechanics and that is including the cameras that will guard, usually something valuable, but before entering it is better to find the way to shut them down. We want to make the looting process more fun...

Weekly News #114

Weekly News #114

New electric devices Lost Region is constantly evolving and one of the things that we planned is now under development. We are implementing electric devices with both immersion purpose and functionality purpose.For example, a security terminal. The player will be able...

Weekly News #113

Weekly News #113

Industrial location We are making a new industrial type location. You can check some of the work that has been done by our 3D designers. This location will take a little bit more time than usual. The reason is because this location will be a stage type of location,...

Why use Unreal Engine?

Why use Unreal Engine?

Today we would like to talk about the essential advantages of the engine in the modern world: why it is better to be used for development. Graphics and Optimization Unreal Engine is always upgrading, recently Epic Games released the Unreal Engine 5 Alpha version, And...

Weekly News #112

Weekly News #112

New meshes for old levels This week our 3D designers were revisiting old levels to keep them up to date in terms of quality. For the release we want to update everything, so you will think that you are playing a completely new game. There will be several steps to...

Weekly News #111

Weekly News #111

Hey guys! Another week, another weekly. New railway system We are working on the railway system in LR. It means that players can restore the railway system, which in the future will allow them to travel to regions that are far beyond the currently active map area. We...

Weekly News #110

Weekly News #110

New Weekly News is here! New mashes Our 3D designers continue to work on new meshes and rework some of the old ones. These are for the level that we added not so long ago. Back-end As we stated we are working to completely change the game, and for this purpose, we...

Weekly News #109

Weekly News #109

First weekly of the year. Hope you all had a great rest! AI upgrade We've been optimizing AI the past week. Since the world is getting bigger we need to optimize the AI not just in terms of quality but in terms of its execution as well. We are working to improve the...

Happy New Year 2022!

Happy New Year 2022!

Hello guys, we wanted to take a moment of your time to wish you a happy New Year. Thank You all for staying with us, this is truly helps us and with you, without a doubt, we will bring the Lost Region to release.We've been together through a lot, and we have no...

Weekly News #108

Weekly News #108

Weekly news here. And it is the last weekly for this year. 🙂 Migration to UE5 We are currently working on migration to Unreal Engine 5. Reworking some meshes and materials to fit the UE 5 requirements, we are quite excited about the outcome. UE5 has its own thingies...

Farom Studio team wishes you a Merry Christmas!

Farom Studio team wishes you a Merry Christmas!

It's been a long run guys and together we've managed to complete a lot. From a small studio to a descent company. We wanted to thank you guys for being with us. Next year is going to be challenging but we have no doubt that we will manage to handle it. We have great...

Weekly News #107

Weekly News #107

Welcome to the full version of the weekly news! On to the topics. New meshes from our 3D designers Here are some of the meshes that 3D designers was working on, every material and mesh have much details in it, hope you would like it. To explain what are we doing, We...

Weekly News #106

Weekly News #106

-W.-What?-Weekly.-That's right it is! R&M work report Here are some more of the work results from our 3D designers. The work is nearly finished and they will get to the next level, we will keep you posted. Moving to UE5 If you are familiar with the game industry...

Weekly News #105

Weekly News #105

Weekly news horns. R&M work report As we promised we will continue to share the progress of the new location. Here are some additional meshes from our 3D designers.  Levels load optimization Since the LR world continues to grow it is important to revisit old...

Weekly News #104

Weekly News #104

Welcome folks, to another weekly news session. Here is what we've been working on this week. Animal Sound rework This week our sound designer was focused on animal sounds. Those who have been playing Lost Region know that there were some missing sounds of the animals,...

Weekly News #103

Weekly News #103

Another week more news! Another Outdoors ride for sound and new assets references We were outdoors yet again to find a really abandoned place, which we can use as a reference for our 3D artists. We've found an abandoned cow industrial farm, made a ton of photos for...

Weekly News #102

Weekly News #102

Another week more news! Fixes and balance overhaul This week we were mostly focused on bug fixes and some minor balance enhancements. AI is going smoothly, thanks to volunteers and our QA we are able to determine bugs even if we missed them during development. As...

Weekly News #101

Weekly News #101

Weekly news everyone! Sound We were out of the office last week to record some environmental sounds. Such as moving through the grass, sounds of nature such as birds, chopping the wood, etc.  Here are some comments from our sound designer. So we decided to record some...

Weekly News #100

Weekly News #100

Weekly #100! First of all, we would like to thank You all for staying with us. It's been a long journey and we are not going to stop. The game is getting better with each day and with each weekly news session. Now without further ado let's get to today's topics. NPC...

Weekly News #99

Weekly News #99

How is the testing going? Weekly news guys. Bug fixing continues Thanks to the reports a lot of bugs were found and fixed. We are fixing them every day with every report, and polishing the game in general. We want to say thank You to all who are helping us with the...

Public Test

Public Test

Public Test has started Hey Guys we are glad to announce that the Public test is up.Note that for now, it is only single-player, we will launch multi-player servers a little bit later.Take a look and don't forget to send us feedback.If it is a bug report don't forget...