Weekly News #84

Weekly news are online. Here is what we have for You today. Roads rewok In Lost Region, there are two troubles, roads and fools. We are working on fixing one of the troubles, the roads. We are working on the roads rework. Reworking meshes, merging them so there will...

Weekly News #83

Hello guys and welcome to the weekly news. Icons rework We've received some feedback regarding icons, some of them weren't exactly the correct size. We are fixing this small issue and moreover, making a standard size so in the future there should be no issues with...

Weekly News #82

What is it? You are right, weekly news. Optimization We are working on optimization, our world becomes more complex, and less empty spaces left. Because of that low-gear PCs can have issues with loading everything. We are decreasing the number of actors by merging...

Weekly News #81

Welcome to the weekly news. Let's cut to the chase. Weapon Customization In previous weekly we've stated that we are reworking our weapons, to be more complex. We've decided to make weapons customizable in terms of all weapon details, meaning you will be able to paint...

Weekly News #80

Another week has passed, and we are here to share some insights about game development. Map improvements Our level designer was playing Lost Region, and he was disappointed that he was not able to loot everywhere. Right now he is finishing the canyon, the purpose of...

Weekly News #79

Welcome to the weekly news. 🙂 Finishing the new UI and HUD The new UI and HUD almost finished, we need to polish some things and fix the issues that were found. Unless there will be some changes, it shouldn't take much time. We can't wait to show you the new UI, but...

Weekly News #78

Welcome to the weekly news. Today's weekly news is all about visuals. Lighting We've reworked lighting in the game. For instance, previously the sun was shifting very harshly, it was because of the time system in the Unreal Engine, we've found the solution to it and...

Weekly News #77

Weekly news is on guys. 🙂 New level. Bunker I hope you noticed that surroundings look like post-soviet era, and what are soviets good at? Building hidden bunkers. Our level designer created a new hidden level, which might be hard to find, but is rewarding with juicy...

Weekly News #76

Another week another weekly news. 🙂 Map upgrades Our level designer can't sleep unless he adds something or upgrades some level. This time upgrades are regarding mountains view. UI upgrades and new features We are working on the new UI as it was stated in previous...

Weekly News #75

Greetings friends. Here is a quick update on what's going on.  New engine version We've finished our migration to a new Unreal engine version. And as always some stuff is broken now, in particular, render is broken, but no worries we are fixing it. The most...

Weekly News #74

Hello everyone! On to the news. Optimization The best way to show that you love your players is to optimize things! That's why we are optimizing everything and always. Today's optimization will be about the render distance of LODs'. Since most meshes use standard LODs...

Weekly news #73

We are back with more info about the patch. So let's cut to the chase. New HUD HUD is one of the most important parts of any game, it allows the player to manage his character with more proficiency. Of course in real life you are not able to see your starvation level...

Weekly news #72

New craft method The new craft method is finally finished and right now we are running tests to determine bugs. So what's new? Now in order to craft an item, you need to actually craft using your precious time by holding a craft button. Workbench and handcraft will...

Weekly news #71

  Yet survived another week, and we are ready to share some information about the development state. Additional game options We are implementing new game options, and one of the most demanded was the gamma option. If nights are too scary and dark you can now make...

Weekly News #70

Weekly News! We lived another week, that's great news! Today's topics Effects and disease We've been working on effects and status effects as it was told in previous weekly news. And we are nearly finished. These effects will change some rules of survival. For...

Weekly News #69

Hello to all who survived. Welcome to sexy weekly news. New guitar tracks You probably remember the old monotone sound of the guitar, that was played infinitely. No more. Our sound designer decided to play some improvised tracks, and he did record them for us. Now you...

Weekly News #68

Hello guys! Welcome to another weekly news. New Items A small addition to the big world, new shoes! Tired of running around in sneakers? Here are new boots for you! Styled, fancy, and waterproof. This upcoming patch mostly will include medical loot, however, there...

Weekly News #67

Hello Friday, and hello to all the survivors. Ability system update We've told you that we are implementing a new ability system, and implementation is almost done. What's left is: 1. Finish implementation. 2. Fix all the aftermath issues. 3. Test it. 4. Fix the...

Weekly News #66

Hello and welcome to another weekly news. New level Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level...

Weekly News #65

Hello survivors, welcome to the weekly news. Ability system and health care We are working on the new ability system, which will open new horizons for character management and will also discover new gameplay elements. Here is what we are working on: We are working on...

Weekly News #64

How ya all doing guys? I hope awesome. Let's get to the weekly news. Weapon modification We've been working on the weapon modification menu, now you can modify your weapon from the inventory UI. It will make inventory management and weapon modification even more...

Weekly News #63

Hello to all who are still alive, to those who are dead click the respawn button. On to weekly news. Danger in the dark Our sound designer was making the night ambient sound, and he came up with wolves howl serenade. That was good actually, but very annoying. But then...

Weekly News #62

Greetings regioners, let's get on to weekly news. UI Here is the portion of the new UI that will come to the game with one of the upcoming patches. New UI is more convenient in many ways and looks much more representative. Besides our 2D designer is working on...

Weekly News #61

Welcome friends, comrades, and lost ones. Here is another portion of news regarding Lost Region development. NEW CRAFT MENU We are finishing the new craft menu and would like to show you how it going to look. Along with the craft menu, we are making a new UI and HUD....

Weekly News #60

Hello survivors. We are back with weekly news. So let's not waste any time and go straight to the update. Sound We are continuing our work with sound design. In the upcoming patch, there will be more pew-pew, click-clack, and smash-bash sounds including footsteps, UI...

Weekly News #59

Hello, scavengers and survivors! As always a fast recap on what is going on with Lost Region. New collision for cars We've been testing new shooting sound in the arena that we've made precisely for testing and noticed that hiding behind the cars is actually OP because...

Weekly News #58

Hello survivors! Hope you did survive the Holidays. Here are the latest news regarding Lost Region development. Sound We've implemented the new sound engine recently. Already had some tests, now shooting and all other stuff will change depending on the source of the...

Weekly News #57

Hello to all who survived the Holidays. A quick recap of what we were doing during the Holidays. The new sound engine has been implemented. We have finished the implementation of the new sound engine. Our sound designer has started his work on new sounds. Some of the...

Weekly News #56

Hello to all who survived this by all means "greatest" year. First, a quick recap of what is going on. New craft system It is already working, all that is left is to finish some polishing. Once all is polished we will implement the exp gain system to unlock all of the...

Weekly News #55

Hi all, here are the latest news regarding Lost Region development. Quests and in-game guide We are working on the quests and in-game guide. The purpose of the in-game guide is to make it easier for new players to get into the game. To understand how to actually...