Weekly News #63

Hello to all who are still alive, to those who are dead click the respawn button. On to weekly news. Danger in the dark Our sound designer was making the night ambient sound, and he came up with wolves howl serenade. That was good actually, but very annoying. But then...

Weekly News #62

Greetings regioners, let's get on to weekly news. UI Here is the portion of the new UI that will come to the game with one of the upcoming patches. New UI is more convenient in many ways and looks much more representative. Besides our 2D designer is working on...

Weekly News #61

Welcome friends, comrades, and lost ones. Here is another portion of news regarding Lost Region development. NEW CRAFT MENU We are finishing the new craft menu and would like to show you how it going to look. Along with the craft menu, we are making a new UI and HUD....

Weekly News #60

Hello survivors. We are back with weekly news. So let's not waste any time and go straight to the update. Sound We are continuing our work with sound design. In the upcoming patch, there will be more pew-pew, click-clack, and smash-bash sounds including footsteps, UI...

Weekly News #59

Hello, scavengers and survivors! As always a fast recap on what is going on with Lost Region. New collision for cars We've been testing new shooting sound in the arena that we've made precisely for testing and noticed that hiding behind the cars is actually OP because...

Weekly News #58

Hello survivors! Hope you did survive the Holidays. Here are the latest news regarding Lost Region development. Sound We've implemented the new sound engine recently. Already had some tests, now shooting and all other stuff will change depending on the source of the...

Weekly News #57

Hello to all who survived the Holidays. A quick recap of what we were doing during the Holidays. The new sound engine has been implemented. We have finished the implementation of the new sound engine. Our sound designer has started his work on new sounds. Some of the...

Weekly News #56

Hello to all who survived this by all means "greatest" year. First, a quick recap of what is going on. New craft system It is already working, all that is left is to finish some polishing. Once all is polished we will implement the exp gain system to unlock all of the...

Weekly News #55

Hi all, here are the latest news regarding Lost Region development. Quests and in-game guide We are working on the quests and in-game guide. The purpose of the in-game guide is to make it easier for new players to get into the game. To understand how to actually...

Weekly News #54

Hello guys, yet another weekly news about what's going on and just a quick heads up to keep you on track. Craft, loot, all that you like We are working on the enhanced craft system. This system will allow You to upgrade crafted items and will make the craft more UI...

Weekly News #53

Hello to all who survived. Just a quick usual heads up. We are continuing to work on optimization, with the upcoming patch, game will have much fewer freezes when you are approaching the location. Also, we are working on the craft list, and already testing some of the...

0.5.0.2 Patch

Hello guys, we’ve finished our work on another small patch, this patch mostly contains optimization features. We hope you will enjoy it. What's new: Added equip option to craftable items that can be equipped. Now you can’t run during eating or drinking. “Item dropped”...

Weekly News #52

What are we working on right now? Our game designer has finished the new craft list. In the next updates, you will see new craftable tools, weapons, placeable stuff, and new gadgets. Our 3D artist already working on the new meshes and the programmer already working on...

Weekly News #51

Hello Regioners, Today's weekly news will be more of the development dairy. So let’s cut to the chase, shall we? Recently we’ve finished our huge patch 0.5.0.0 and right after the release, we’ve finished a smaller patch 0.5.0.1 with some minor fixes. Currently, we are...

0.5.0.1 Patch

What's new: Added deer random encounter Weapons have a chance to spawn with some ammo Ammo clips now spawn with some ammo Now player can select only one respawn bed Trenton manor added ivy mesh Revisited VAVA Gas Station Roof Building preview now removes if you switch...

Patch 0.5.0.0 is out!

Patch that completely changes the game mechanics and 75% discount. Here is what we were doing all this time, hope you will enjoy it. 🙂 Please note that the game became slightly bigger. Previously it was 18 GB and now it is 36+ GB. Also, create new save if you are...

Weekly News #50

Hey Survivors and welcome to the new weekly news! Fixes Bug fixing work continues: Fixed discovered locations not saving. Fixed issue crates couldn’t be opened if an item was used while the player was interacting with the crate. Fixed replication for rock and bushes...

Weekly news #49

Hey Survivors and welcome to the new weekly news! Fixes Bug fixing work continues: Fixed rags 0 durability on item cut. Fixed bottle was not refilling. Fixed issue when crate had reduced slots amount. Fixed issue when garbage wasn’t appearing in the inventory. Fixed...

Weekly news #48

Fixes Bug fixing work continues: Fixed widget for game options. Fixed mouse arrow, now it is not disappearing after returning from game options. Fixed item dupe on player corpse looting. Fixed icon for 1911. Fixed hole in a tunnel near sewerage.   Stream...

Weekly News #47

Hello Survivors and welcome to the Weekly News Fixes Bug fixing work continues Fixed bugs: Fixed weird targeting with a cudgel or any other melee weapon. Fixed canvas collision at Supermarket. Fixed collision of the crafted door frame. Fixed light settings of the 1st...

Weekly News #46

Hello Survivors and welcome to the Weekly News We are close to the public release! Fixes Bug fixing work continues Fixed bugs: Fixed player num in the server browser. Fixed version in the server browser. Fixed ping in the server browser. Fixed the wrong height of the...

Weekly News #45

Hello Survivors and Welcome to the new Weekly news Fixes Bug fixing work continues Fixed bugs: Fixed world saves, now time and weather are saving both in single and multiplayer. Fixed hole under the road near the Construction site. Fixed flying tree at Rail Station....

Weekly News #44

Hello Survivors and Welcome to the 44th weekly news! The time goes fast! Let's go---> Fixes Bug fixing work continues Fixed bugs are related to Inventory icon rotation. Weapon projectile replication. Strange lights effects at the police station. Fixed issue when...

Weekly News #43

Hello Survivors and welcome back for a new Weekly News Loot Currently, we are working on the loot interaction system, for example, the destroy function for some inventory items(like cutting clothes for rags).   Animations Added 5 new character Idle animations....

Weekly News #42

Hello Survivors, Welcome for the new weekly news. let's start Fixes Bug fixing work continues Fixed bugs are related to server-side of inventory management. some localization bugs. sound disappearing. missing landscape material. physics of some objects. Now when you...

Weekly News #41

Hello Survivors and welcome for this weekly news Today it's a special one and we need some extra testers before making the patch public. Here we go Testing reports We are grateful for all the hard work that is done and continues to perform, testers are helping us to...

Weekly News #40

Hello Survivors, We have already reached the 40 weekly news 🙂 wow that's great!! Let's start with this one then! Server This week we were mostly working on the server build. This part takes a lot of time and effort. We are currently testing it.   Fixes We are...

Weekly News #39

Hello Survivors and welcome back for the new weekly news! UI This week we were mostly working on UI of the dialog system. The work is almost finished and we will start testing it soon.   Missions The quest system is already on the finish line and soon testers...

Weekly News #38

Hello Survivors and welcome back for a new weekly news! Here we go..... Fixes Bug fixing work continues Fixed bugs are related to Character creation tool. Fixed issue when player switches a character and new character was receiving the inventory from the previous...

Weekly News #37

Hello dear survivors and welcome for a new weekly news. The team is working hard and we hope to have a stable (public) patch soon. Fixes Work on bug fixes continues Fixed bugs are related to Inventory action panel. Melee weapon damage. Chat opening in single player...