How is it going, folks? Weekly news blog is starting! Map control Map control players can help major factions control key locations on the map, such as the dam, which provides energy to the faction that controls it. However, even if the opposing faction controls the...
Weekly News #169
Hello everyone. News Blog is ON! This is my punch stick We are working on melee damage, on gun melee damage, to be precise. However, this new feature comes at a cost. Using your firearm in melee combat will damage its durability. Guns without any additional modules...
Weekly News #168
Greetings! On to the news blog. Keep the gun safe We've been working on the Lost Region dynamic gun durability system. In the game, guns will now have a limited lifespan, and if they reach the end of their durability, they have the potential to blow up, causing damage...
Weekly News #167
Week is off, news are ON! Lone wolf New perk for solo players called "Lone Wolf." This perk is designed to give players who prefer to play alone some added advantages in the game, but with some notable downsides as well. With the Lone Wolf perk, players will receive...
Weekly News #166
Weekly Online. Weapon damage We are working to implement the new system. If You watched previous weekly news, You know that we were working on clothes damage resistance. Additionally, it made us rework the damage of the guns, not just in terms of numbers, but in terms...
Weekly News #165
Weekly news is ON! New hobbies for character origin When you worked for 10 years as a barista, you can make coffee automatically without thinking about it, perhaps even a good one. The same rule will apply to the origin story of your mercs. For instance, the doctor...
Weekly New #164
What is week? The week is a 7-day substance that gives us 1 weekly news! The walls are my enemy The new edition is for our vast system of character origin. We were implementing positive traits previously, but as you know, people aren't ideal creatures. Everyone has...
Weekly News #163
We want weekly news! Or simply WWWN! Shooting update And back to shooting. Since we've upgraded the cloth resistance, we needed to upgrade shooting as well. The upgrade is simple yet effective. Now depending on which position you've are in, the shooting will be more...
Weekly News #162
What day is it? Oh Friday, that means weekly! Damage system upgrade We've been upgrading our damage system, the point is that we need to implement damage resistance for our clothes. Of course, a simple T-shirt will not stop a bullet but will reduce the damage from a...
Weekly News #161
Another W another WN, You know the drill. Test build We are currently preparing a test build for dev tests. After this dev test, we will be able to fix replication issues if there will be such, and polish some numbers for a better user experience. Of course, we will...
Weekly News #160
New 2023 year is ON new round of weeklies is here! Quick commands for squad mates Squad is very important. We've already told you about how squad mates will be able to share their loot between each other, and even though Vo-Ip is standard tool that is used everywhere,...
Happy Holidays!!!!
Hey Ho! Christmas is coming! Farom Studio wants to send you all our warm greetings and wish you a Merry Christmas and a Happy New Year! Hoping the New Year will bring us all lots of inspiration, new opportunities, peace, and happiness! Thank you for being with us one...
Weekly News #159
Hello everyone and welcome to the new weekly! Track your target You may remember that we've added a blood decal. And while on snow it's pretty visible where your prey is going, footprints do the work also. But in the forest and sand, it is much harder to find the guy...
Weekly News #158
What is going on? Weekly on Thursday? Yep, it is! Explosions Explosions are dangerous as a fact, but you may find them useful. We've been working on explosions in terms of how they inflict the human body. The concoction is one of the effects we've added, it would be...
Weekly News #157
Weekly news everyone! Trade We are currently working on a trading feature, it would be both direct exchange and global trading. Direct exchange would be a very simple but effective tool to exchange something on the field. Although, we do recommend doing it near some...
Weekly News #156
Weekly reports is here! Private Military Company (Clan) As any online game, we need to give players the opportunity to cooperate. PMC is a private military company, it will have lots of usage in-game. Such as building PMC squads, you will be able to create squads...
Weekly News #155
One week, one weekly! Grenades are coming We have started to work on grenades. Of course, not only frag grenades, but flashbangs also smoke grenades as well. Due to the end of the world, grenades are no longer in production, so they will be hard to find and very...
Weekly News #154
One week, one weekly! Decal upgrade Since our players are major game changers in the LR world, we've added a feature for players to place their signs on walls and floors. One of the usage is to show other players that this place was already looted, and the other is to...
Weekly News #153
Weekly news round starting! AI Upgrade This week we've started to work on AI. There are several things that need to be upgraded before we can proceed with factions and bandits AI. Right now we are working on aggressive animals, such as wolves and bears. They will be...
Weekly News #152
W.E.E.K.L.Y. news everyone! 🙂 Get set, aim, shoot! We are working on a very small, but needed feature. The best way to train your accuracy is actually to shoot the targets, however, it will be forging in the fire. So we are adding a shooting dummy, but not just mesh...
Weekly News #151
Weekly reporter, with weekly news! Squad update As you may remember there is a squad feature, allowing you to track your mates more accurately. With the new game system, characters now do actually mean more, because of the skill system and origin story of each...
Weekly News #150
We will we will weekly. Yep, another weekly news! Adrenaline It is very dangerous in an abandoned city, especially when there is no order control at all, most likely most of the people you will meet become your enemy eventually. Sudden hit in the back, an unexpected...
Weekly News #149
Howdy folks welcome to weekly news! Map reshape There will be some major changes to the map. We want to make the map more settled, so it can hold some parts of town on it. There will be fewer mountains, more interest points, and more nature beauty. These changes...
Weekly News #148
Weekly news everybody! Additional effects Remember we were talking about diseases and the effects that will come with the ability system? Also, we've shared information about the temperature features. Combine those two and you have an additional thing that will try to...
Weekly News #147
Another week another weekly! Faction As you know we have Cobra and Sentinel Alliance as major factions in the game. We are reworking their behavior, and moreover, we are implementing map control of factions. Different locations will benefit the factions in another...
Weekly News #146
New level is coming We are working on a big level, to be exact it would be a scope of levels with a highly detailed level design. Our 3D designers are working on the meshes right now and there is a list of more than 200 meshes that need to be created before we can...
Weekly News #145
Hacking mini-game The hacking game will be a way to open the door or get some information from a computer without knowing the passcode. The mini-game itself will be matrix-like. There will be a code that you'll need to replicate using a matrix. Of course, you need to...
Weekly News #144
Weekly news everyone! Big Roads Update #2 Just a quick update on how we are doing. There are new details to the roads and streets, such as speed bumps, trash cans, street lights, and all these small details. Work is still ongoing and once we have all the details we...
Weekly News #143
The week has passed and weekly arrives. Big Roads Lost Region becomes more and more complex, and since the world map becomes bigger it will not look like countryside far from civilization, even though civilization is kind of dying. We want to make locations more...
Weekly News #142
Welcome to another weekly round! Small Details At this time we are working on small details on levels. For example, a fire extinguisher can be used classically, just shoot at it and deal some damage all around it and ruin your and enemies' vision. Or, you can pick it...