Weekly News #139

Weekly News #139

Hello and welcome to the weekly news! Advanced home Last week we've been showing you a greenhouse, and today we are showing you another green hose. That is to show that you will be able to upgrade your base and modernize it. It will boost the efficiency of the base...

Weekly News #138

Weekly News #138

W. What? Correct, weekly. Survive and create a home We've been working on new elements of the world and on new elements for the player's base as you know human needs 3 things to survive. Food, water, and medicine, with greenhouse players will be able to obtain food...

Weekly News #137

Weekly News #137

Friday! Weekend! And weekly news! Compass and UI Today we want to share a little information about how the navigation from the player's perspective will work. First of all, the map already has a lot of details and yet more to come to make every location unique, so...

Weekly News #136

Weekly News #136

The week has passed, and You know what that means, another round of weekly news! Construction Our 3D designers continue to bring new assets to LR, and meanwhile, we can share some details regarding the new player base system. First of all, the new base will be an...

Weekly News #135

Weekly News #135

Welcome to another round of weekly news! Today as always we will be sharing some details and there is also an important announcement. Fuel and electricity As you may know during the global crisis many regular things become unavailable. Fuel and electricity are two of...

Weekly News #134

Weekly News #134

Weekly news everyone! Craft As you know almost every aspect of the game is getting reworked and that is including the crafting system. The crafting system is getting expanded, but they're also will be some limitations. For example, we are removing primitive items,...

Weekly News #133

Weekly News #133

Weekly news everyone! Mini-games update We are finishing the checkers mini-game, next week we will run some tests to ensure both the technical part and UX are in order. You will be able to play against AI by choosing between several difficulties presets, and play...

Weekly News #132

Weekly News #132

What's up, folks? Another weekly news! Expending the healthcare… For weapons We are continuing to work on weapon improvements, and in the future, we will make weapons rarer, more awesome, and more desirable. And if you want to be an alpha shooter, you will need to...

Weekly News #131

Weekly News #131

Weekly news! Let's get started. Run forest! We are continuing to expand the character work-out feature. The treadmill will allow players to prepare for both long and short-run raids. Of course, the sports gear isn't cheap, and some work needs to be done to obtain it,...

Weekly News #130

Weekly News #130

Hello everyone, hope you are doing great. Let's get to the weekly news.Today will be 3 topics and all of them are coming with the assets Jim gear and traits As we mentioned before we are implementing the trait system, and as a complex, we are also working on the ways...

Weekly News #129

Weekly News #129

Traits This is 2 in 1 information. Our 3D designers are working right now on the sports gear, that you can use to work out with your character. The new assets will be used as additional detail to the world, and also as a tool, that you can use to increase your...

Weekly News #128

Weekly News #128

New assets This week there was a lot of progression with assets, as we informed You before we've hired 2 new 3D artists one of them was working with mini-games interaction and the other was working with environmental stuff. And now we have 2 mini-games, checkers and...

Weekly News #127

Weekly News #127

Weapon stand We are starting to work on players' bases, which would be customizable and we wanted to start with players' weaponry. If you have a separate AK or SCAR or VAL you would be able to place it in your base to demonstrate your weapon collection and to be able...

Weekly News #126

Weekly News #126

New assets As always we are sharing some small things that will take place in our game. Nothing huge, but some details that form the world and immersion. And yes, as always it is a cliffhanger. We are planning to add more small details that will also expand the Lore...

Weekly News #125

Weekly News #125

Forest Raven We keep expanding the gun variation, now we've switched to pistols, and decided to create the powerful and beautiful one. This pistol unlike other pistols in our game is very demanding in terms of skill, you'll need to deal with a big recoil of the gun....

Weekly News #124

Weekly News #124

Material rework We've been working this week on the material rework. Since we've moved to the UE (Unreal Engine) 5 we wanted to utilize its full potential. And we must say the result is very satisfying. The world will be full of small detailed stuff which will grant a...

Weekly News #123

Weekly News #123

Presenting you a universal tool. Shotgun with various modifications As we stated shotgun will be a multitool for players. It allows you to do basically anything, of course in order to obtain full power of this particular shotgun you need to make some adjustments. So...

Weekly News #122

Weekly News #122

Weekly news, safe and sound. Shotgun progress We've finished with the core of the shotgun, the shotgun itself, but it isn't finished yet. We are planning to add some survival aspects to the single-shot shotgun. It may be not the best weapon in terms of fire rate and...

Weekly News #121

Weekly News #121

Shotgun progress We are working on a new weapon, which will be very multi-functional, it will allow you to break the locks, shoot your foe, strike them with a powerful melee attack and light your way through the darkness. As we stated before we want to make this...

Weekly News #120

Weekly News #120

Weapon overhaul: SCAR finished As we told You before we were finishing the SCAR overhaul and now it is good as ever. Be sure to check the new SCAR on our site. The new weapon we will be working on is the classic one, the double-barrel shotgun. We want to be sure that...

Weekly News #119

Weekly News #119

Weekly News guys! Weapon overhaul: SCAR As we stated we will be working on visual upgrades of the weapons, we started work on SCAR, our previous version was not quite the right size and it wasn't really comfortable to shoot from. Work is still in progress so don't be...

Weekly News #118

Weekly News #118

New meshes As always our 3D designers continue to work, despite recent events. This is a small update of doors, we are also reminding you that You will be able to close the doors, so hiding behind doors with windows will be not very effective. We are planning to add a...

Weekly News #117

Weekly News #117

Sniper rifle is finished We've finished the sniper rifle and our 3D designer is now reworking the old rifles. We've selected the SCAR analog rifle, it will become more beautiful and as a result more comfortable to shoot from. A Sniper rifle was needed to fill up the...

Weekly News #116

Weekly News #116

New weapons are coming We finally started to work on one of the most important parts of the game which is weapons. Currently, it is WIP (work in progress). The weapon is a sniper rifle for those who are skilled enough to take down their target from long-range. Sniper...

Weekly News #115

Weekly News #115

Electronics progress As we stated before we are expanding the LR mechanics and that is including the cameras that will guard, usually something valuable, but before entering it is better to find the way to shut them down. We want to make the looting process more fun...

Weekly News #114

Weekly News #114

New electric devices Lost Region is constantly evolving and one of the things that we planned is now under development. We are implementing electric devices with both immersion purpose and functionality purpose.For example, a security terminal. The player will be able...

Weekly News #113

Weekly News #113

Industrial location We are making a new industrial type location. You can check some of the work that has been done by our 3D designers. This location will take a little bit more time than usual. The reason is because this location will be a stage type of location,...

Why use Unreal Engine?

Why use Unreal Engine?

Today we would like to talk about the essential advantages of the engine in the modern world: why it is better to be used for development. Graphics and Optimization Unreal Engine is always upgrading, recently Epic Games released the Unreal Engine 5 Alpha version, And...

Weekly News #112

Weekly News #112

New meshes for old levels This week our 3D designers were revisiting old levels to keep them up to date in terms of quality. For the release we want to update everything, so you will think that you are playing a completely new game. There will be several steps to...

Weekly News #111

Weekly News #111

Hey guys! Another week, another weekly. New railway system We are working on the railway system in LR. It means that players can restore the railway system, which in the future will allow them to travel to regions that are far beyond the currently active map area. We...