Weekly News #111

Weekly News #111

Hey guys! Another week, another weekly. New railway system We are working on the railway system in LR. It means that players can restore the railway system, which in the future will allow them to travel to regions that are far beyond the currently active map area. We...

Weekly News #110

Weekly News #110

New Weekly News is here! New mashes Our 3D designers continue to work on new meshes and rework some of the old ones. These are for the level that we added not so long ago. Back-end As we stated we are working to completely change the game, and for this purpose, we...

Weekly News #109

Weekly News #109

First weekly of the year. Hope you all had a great rest! AI upgrade We've been optimizing AI the past week. Since the world is getting bigger we need to optimize the AI not just in terms of quality but in terms of its execution as well. We are working to improve the...

Happy New Year 2022!

Happy New Year 2022!

Hello guys, we wanted to take a moment of your time to wish you a happy New Year. Thank You all for staying with us, this is truly helps us and with you, without a doubt, we will bring the Lost Region to release.We've been together through a lot, and we have no...

Weekly News #108

Weekly News #108

Weekly news here. And it is the last weekly for this year. 🙂 Migration to UE5 We are currently working on migration to Unreal Engine 5. Reworking some meshes and materials to fit the UE 5 requirements, we are quite excited about the outcome. UE5 has its own thingies...

Farom Studio team wishes you a Merry Christmas!

Farom Studio team wishes you a Merry Christmas!

It's been a long run guys and together we've managed to complete a lot. From a small studio to a descent company. We wanted to thank you guys for being with us. Next year is going to be challenging but we have no doubt that we will manage to handle it. We have great...

Weekly News #107

Weekly News #107

Welcome to the full version of the weekly news! On to the topics. New meshes from our 3D designers Here are some of the meshes that 3D designers was working on, every material and mesh have much details in it, hope you would like it. To explain what are we doing, We...

Weekly News #106

Weekly News #106

-W.-What?-Weekly.-That's right it is! R&M work report Here are some more of the work results from our 3D designers. The work is nearly finished and they will get to the next level, we will keep you posted. Moving to UE5 If you are familiar with the game industry...

Weekly News #105

Weekly News #105

Weekly news horns. R&M work report As we promised we will continue to share the progress of the new location. Here are some additional meshes from our 3D designers.  Levels load optimization Since the LR world continues to grow it is important to revisit old...

Weekly News #104

Weekly News #104

Welcome folks, to another weekly news session. Here is what we've been working on this week. Animal Sound rework This week our sound designer was focused on animal sounds. Those who have been playing Lost Region know that there were some missing sounds of the animals,...

Weekly News #103

Weekly News #103

Another week more news! Another Outdoors ride for sound and new assets references We were outdoors yet again to find a really abandoned place, which we can use as a reference for our 3D artists. We've found an abandoned cow industrial farm, made a ton of photos for...

Weekly News #102

Weekly News #102

Another week more news! Fixes and balance overhaul This week we were mostly focused on bug fixes and some minor balance enhancements. AI is going smoothly, thanks to volunteers and our QA we are able to determine bugs even if we missed them during development. As...

Weekly News #101

Weekly News #101

Weekly news everyone! Sound We were out of the office last week to record some environmental sounds. Such as moving through the grass, sounds of nature such as birds, chopping the wood, etc.  Here are some comments from our sound designer. So we decided to record some...

Weekly News #100

Weekly News #100

Weekly #100! First of all, we would like to thank You all for staying with us. It's been a long journey and we are not going to stop. The game is getting better with each day and with each weekly news session. Now without further ado let's get to today's topics. NPC...

Weekly News #99

Weekly News #99

How is the testing going? Weekly news guys. Bug fixing continues Thanks to the reports a lot of bugs were found and fixed. We are fixing them every day with every report, and polishing the game in general. We want to say thank You to all who are helping us with the...

Public Test

Public Test

Public Test has started Hey Guys we are glad to announce that the Public test is up.Note that for now, it is only single-player, we will launch multi-player servers a little bit later.Take a look and don't forget to send us feedback.If it is a bug report don't forget...

Weekly News #98

Weekly News #98

Hello guys, while we are working on the patch here is another weekly. Map update He never sleeps, he never talks. It is our level designer, who never gets tired of working with the game world. Most likely because we told him that once the map is big enough we will...

Weekly News #97

Weekly News #97

Another week another weekly. Hey everyone, hope you are doing great, so let's cut to the chase.  New meshes and the new level Thanks to our new designers we can create new locations and game content much faster, and here is one of them. The Eagles Pride Customs....

Weekly News #96 + Announcement!

Welcome to the Weekly News!Also, we have an Announce! Announce: Public Tests On 19/10/2021 we are planning to run a public test for the upcoming build, some features may not be included in the public test. Don't be shy to give us a feedback during public test. For...

Weekly News #95

Weekly News #95

WTWN or Welcome to the Weekly News! Map improvements We are working on map constantly without any breaks, one of the most important things for a game like Lost Region is to create a map that is interesting to explore, as well as to create a map that tells the story...

Weekly News #94

Weekly News #94

Weekly news! New 3D designers started to work We've told you recently that we hired 3D artists to speed up the content creation. They already making new stuff for us and we are gladly sharing it with you. Check out the new content for car repair stations.They've...

Weekly News #93

Weekly News #93

W is for weekly! New team members We've recently hired two additional 3D artists to speed up the development of the game. With additional help, the game will have more content in a shorter time period. They are working right now on new meshes and other cool stuff,...

Weekly News #92

Weekly News #92

Weekly news everyone! Sound optimization and radio creation After recent updates we've faced an issue with sound reverb zones, some of them were broken our sound designer will check every level to fix the issue. Also, there are some new guitar tracks that can be heard...

Weekly News #91

Weekly News #91

Weekly news everyone! Weapon customization UI update Since we've upgraded the entire UI of the game visually we need to upgrade it logically as well. Some modules aren't working as they should, but the issue was already found and we are fixing it right now. There were...

Weekly News #90

Weekly News #90

Welcome to the Weekly news! The number 100 is very close. 🙂 UI (User Interface) optimization We've been working on the new UI for some time, and we are almost finished. We've upgraded and reworked almost all of the UI windows, all blueprints were re-loaded and a lot...

Weekly News #89

Weekly News #89

Welcome to the Weekly news! AI rework We are currently working on AI, the goal is to make AI more realistic in terms of behavior. For example, wolves will not just stay in place if you are out of their range they will wander around waiting for you to be reachable...

Weekly News #88

Weekly News #88

Weekly news, everyone!  Fixed bugs from testers Fixed sound still exists after the game is closedFixed UI and ambient sound are 0 by defaultFixed wrong Gamma number in settingsFixed incorrect display of decalsFixed gamma not savingFixed wrong direction of light...

Weekly News #87

Weekly News #87

Weekly news, everyone! FMOD issue. Battle music We've been working on the FMOD (the sound engine) issue. The issue was that after you quitting the game you will continue to hear the ambient music and ambient sounds. It took some time but the problem is solved. In...

Weekly News #86

Weekly News #86

Weekly news, everyone! Blueprint optimization This week we were mostly focused on the blueprints.We are working to speed up the blueprints, they are responsible for things such as NPC behavior, items icons in inventory, quick bar, etc. After optimization, the games...

Weekly News #85

Hello and welcome to another weekly. Finished caves Our level designer has finished the caves, but be worry there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave 😉 Sound...