Weekly News #93

W is for weekly! New team members We've recently hired two additional 3D artists to speed up the development of the game. With additional help, the game will have more content in a shorter time period. They are working right now on new meshes and other cool stuff,...

Weekly News #92

Weekly News #92

Weekly news everyone! Sound optimization and radio creation After recent updates we've faced an issue with sound reverb zones, some of them were broken our sound designer will check every level to fix the issue. Also, there are some new guitar tracks that can be heard...

Weekly News #91

Weekly News #91

Weekly news everyone! Weapon customization UI update Since we've upgraded the entire UI of the game visually we need to upgrade it logically as well. Some modules aren't working as they should, but the issue was already found and we are fixing it right now. There were...

Weekly News #90

Weekly News #90

Welcome to the Weekly news! The number 100 is very close. 🙂 UI (User Interface) optimization We've been working on the new UI for some time, and we are almost finished. We've upgraded and reworked almost all of the UI windows, all blueprints were re-loaded and a lot...

Weekly News #89

Weekly News #89

Welcome to the Weekly news! AI rework We are currently working on AI, the goal is to make AI more realistic in terms of behavior. For example, wolves will not just stay in place if you are out of their range they will wander around waiting for you to be reachable...

Weekly News #88

Weekly News #88

Weekly news, everyone!  Fixed bugs from testers Fixed sound still exists after the game is closedFixed UI and ambient sound are 0 by defaultFixed wrong Gamma number in settingsFixed incorrect display of decalsFixed gamma not savingFixed wrong direction of light...

Weekly News #87

Weekly News #87

Weekly news, everyone! FMOD issue. Battle music We've been working on the FMOD (the sound engine) issue. The issue was that after you quitting the game you will continue to hear the ambient music and ambient sounds. It took some time but the problem is solved. In...

Weekly News #86

Weekly News #86

Weekly news, everyone! Blueprint optimization This week we were mostly focused on the blueprints.We are working to speed up the blueprints, they are responsible for things such as NPC behavior, items icons in inventory, quick bar, etc. After optimization, the games...

Weekly News #85

Hello and welcome to another weekly. Finished caves Our level designer has finished the caves, but be worry there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave 😉 Sound...

Weekly News #84

Weekly news are online. Here is what we have for You today. Roads rewok In Lost Region, there are two troubles, roads and fools. We are working on fixing one of the troubles, the roads. We are working on the roads rework. Reworking meshes, merging them so there will...

Weekly News #83

Hello guys and welcome to the weekly news. Icons rework We've received some feedback regarding icons, some of them weren't exactly the correct size. We are fixing this small issue and moreover, making a standard size so in the future there should be no issues with...

Weekly News #82

What is it? You are right, weekly news. Optimization We are working on optimization, our world becomes more complex, and less empty spaces left. Because of that low-gear PCs can have issues with loading everything. We are decreasing the number of actors by merging...

Weekly News #81

Welcome to the weekly news. Let's cut to the chase. Weapon Customization In previous weekly we've stated that we are reworking our weapons, to be more complex. We've decided to make weapons customizable in terms of all weapon details, meaning you will be able to paint...

Weekly News #80

Another week has passed, and we are here to share some insights about game development. Map improvements Our level designer was playing Lost Region, and he was disappointed that he was not able to loot everywhere. Right now he is finishing the canyon, the purpose of...

Weekly News #79

Welcome to the weekly news. 🙂 Finishing the new UI and HUD The new UI and HUD almost finished, we need to polish some things and fix the issues that were found. Unless there will be some changes, it shouldn't take much time. We can't wait to show you the new UI, but...

Weekly News #78

Welcome to the weekly news. Today's weekly news is all about visuals. Lighting We've reworked lighting in the game. For instance, previously the sun was shifting very harshly, it was because of the time system in the Unreal Engine, we've found the solution to it and...

Weekly News #77

Weekly news is on guys. 🙂 New level. Bunker I hope you noticed that surroundings look like post-soviet era, and what are soviets good at? Building hidden bunkers. Our level designer created a new hidden level, which might be hard to find, but is rewarding with juicy...

Weekly News #76

Another week another weekly news. 🙂 Map upgrades Our level designer can't sleep unless he adds something or upgrades some level. This time upgrades are regarding mountains view. UI upgrades and new features We are working on the new UI as it was stated in previous...

Weekly News #75

Greetings friends. Here is a quick update on what's going on.  New engine version We've finished our migration to a new Unreal engine version. And as always some stuff is broken now, in particular, render is broken, but no worries we are fixing it. The most...

Weekly News #74

Hello everyone! On to the news. Optimization The best way to show that you love your players is to optimize things! That's why we are optimizing everything and always. Today's optimization will be about the render distance of LODs'. Since most meshes use standard LODs...

Weekly news #73

We are back with more info about the patch. So let's cut to the chase. New HUD HUD is one of the most important parts of any game, it allows the player to manage his character with more proficiency. Of course in real life you are not able to see your starvation level...

Weekly news #72

New craft method The new craft method is finally finished and right now we are running tests to determine bugs. So what's new? Now in order to craft an item, you need to actually craft using your precious time by holding a craft button. Workbench and handcraft will...

Weekly news #71

  Yet survived another week, and we are ready to share some information about the development state. Additional game options We are implementing new game options, and one of the most demanded was the gamma option. If nights are too scary and dark you can now make...

Weekly News #70

Weekly News! We lived another week, that's great news! Today's topics Effects and disease We've been working on effects and status effects as it was told in previous weekly news. And we are nearly finished. These effects will change some rules of survival. For...

Weekly News #69

Hello to all who survived. Welcome to sexy weekly news. New guitar tracks You probably remember the old monotone sound of the guitar, that was played infinitely. No more. Our sound designer decided to play some improvised tracks, and he did record them for us. Now you...

Weekly News #68

Hello guys! Welcome to another weekly news. New Items A small addition to the big world, new shoes! Tired of running around in sneakers? Here are new boots for you! Styled, fancy, and waterproof. This upcoming patch mostly will include medical loot, however, there...

Weekly News #67

Hello Friday, and hello to all the survivors. Ability system update We've told you that we are implementing a new ability system, and implementation is almost done. What's left is: 1. Finish implementation. 2. Fix all the aftermath issues. 3. Test it. 4. Fix the...

Weekly News #66

Hello and welcome to another weekly news. New level Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level...

Weekly News #65

Hello survivors, welcome to the weekly news. Ability system and health care We are working on the new ability system, which will open new horizons for character management and will also discover new gameplay elements. Here is what we are working on: We are working on...

Weekly News #64

How ya all doing guys? I hope awesome. Let's get to the weekly news. Weapon modification We've been working on the weapon modification menu, now you can modify your weapon from the inventory UI. It will make inventory management and weapon modification even more...