Weekly New #164

Weekly New #164

What is week? The week is a 7-day substance that gives us 1 weekly news! The walls are my enemy The new edition is for our vast system of character origin. We were implementing positive traits previously, but as you know, people aren't ideal creatures. Everyone has...

Weekly News #163

Weekly News #163

We want weekly news! Or simply WWWN! Shooting update And back to shooting. Since we've upgraded the cloth resistance, we needed to upgrade shooting as well. The upgrade is simple yet effective. Now depending on which position you've are in, the shooting will be more...

Weekly News #162

Weekly News #162

What day is it? Oh Friday, that means weekly! Damage system upgrade We've been upgrading our damage system, the point is that we need to implement damage resistance for our clothes. Of course, a simple T-shirt will not stop a bullet but will reduce the damage from a...

Weekly News #161

Weekly News #161

Another W another WN, You know the drill. Test build We are currently preparing a test build for dev tests. After this dev test, we will be able to fix replication issues if there will be such, and polish some numbers for a better user experience. Of course, we will...

Weekly News #160

Weekly News #160

New 2023 year is ON new round of weeklies is here! Quick commands for squad mates Squad is very important. We've already told you about how squad mates will be able to share their loot between each other, and even though Vo-Ip is standard tool that is used everywhere,...

Happy Holidays!!!!

Happy Holidays!!!!

Hey Ho! Christmas is coming! Farom Studio wants to send you all our warm greetings and wish you a Merry Christmas and a Happy New Year! Hoping the New Year will bring us all lots of inspiration, new opportunities, peace, and happiness! Thank you for being with us one...

Weekly News #159

Weekly News #159

Hello everyone and welcome to the new weekly! Track your target You may remember that we've added a blood decal. And while on snow it's pretty visible where your prey is going, footprints do the work also. But in the forest and sand, it is much harder to find the guy...

Weekly News #158

Weekly News #158

What is going on? Weekly on Thursday? Yep, it is! Explosions Explosions are dangerous as a fact, but you may find them useful. We've been working on explosions in terms of how they inflict the human body. The concoction is one of the effects we've added, it would be...

Weekly News #157

Weekly News #157

Weekly news everyone! Trade We are currently working on a trading feature, it would be both direct exchange and global trading. Direct exchange would be a very simple but effective tool to exchange something on the field. Although, we do recommend doing it near some...

Weekly News #156

Weekly News #156

Weekly reports is here! Private Military Company (Clan) As any online game, we need to give players the opportunity to cooperate. PMC is a private military company, it will have lots of usage in-game. Such as building PMC squads, you will be able to create squads...

Weekly News #155

Weekly News #155

One week, one weekly! Grenades are coming We have started to work on grenades. Of course, not only frag grenades, but flashbangs also smoke grenades as well. Due to the end of the world, grenades are no longer in production, so they will be hard to find and very...

Weekly News #154

Weekly News #154

One week, one weekly! Decal upgrade Since our players are major game changers in the LR world, we've added a feature for players to place their signs on walls and floors. One of the usage is to show other players that this place was already looted, and the other is to...

Weekly News #153

Weekly News #153

Weekly news round starting! AI Upgrade This week we've started to work on AI. There are several things that need to be upgraded before we can proceed with factions and bandits AI. Right now we are working on aggressive animals, such as wolves and bears. They will be...

Weekly News #152

Weekly News #152

W.E.E.K.L.Y. news everyone! 🙂 Get set, aim, shoot! We are working on a very small, but needed feature. The best way to train your accuracy is actually to shoot the targets, however, it will be forging in the fire. So we are adding a shooting dummy, but not just mesh...

Weekly News #151

Weekly News #151

Weekly reporter, with weekly news! Squad update As you may remember there is a squad feature, allowing you to track your mates more accurately. With the new game system, characters now do actually mean more, because of the skill system and origin story of each...

Weekly News #150

Weekly News #150

We will we will weekly. Yep, another weekly news! Adrenaline It is very dangerous in an abandoned city, especially when there is no order control at all, most likely most of the people you will meet become your enemy eventually. Sudden hit in the back, an unexpected...

Weekly News #149

Weekly News #149

Howdy folks welcome to weekly news! Map reshape There will be some major changes to the map. We want to make the map more settled, so it can hold some parts of town on it. There will be fewer mountains, more interest points, and more nature beauty. These changes...

Weekly News #148

Weekly News #148

Weekly news everybody! Additional effects Remember we were talking about diseases and the effects that will come with the ability system? Also, we've shared information about the temperature features. Combine those two and you have an additional thing that will try to...

Weekly News #147

Weekly News #147

Another week another weekly! Faction As you know we have Cobra and Sentinel Alliance as major factions in the game. We are reworking their behavior, and moreover, we are implementing map control of factions. Different locations will benefit the factions in another...

Weekly News #146

Weekly News #146

New level is coming We are working on a big level, to be exact it would be a scope of levels with a highly detailed level design. Our 3D designers are working on the meshes right now and there is a list of more than 200 meshes that need to be created before we can...

Weekly News #145

Weekly News #145

Hacking mini-game The hacking game will be a way to open the door or get some information from a computer without knowing the passcode. The mini-game itself will be matrix-like. There will be a code that you'll need to replicate using a matrix. Of course, you need to...

Weekly News #144

Weekly News #144

Weekly news everyone! Big Roads Update #2 Just a quick update on how we are doing. There are new details to the roads and streets, such as speed bumps, trash cans, street lights, and all these small details. Work is still ongoing and once we have all the details we...

Weekly News #143

Weekly News #143

The week has passed and weekly arrives. Big Roads Lost Region becomes more and more complex, and since the world map becomes bigger it will not look like countryside far from civilization, even though civilization is kind of dying. We want to make locations more...

Weekly News #142

Weekly News #142

Welcome to another weekly round! Small Details At this time we are working on small details on levels. For example, a fire extinguisher can be used classically, just shoot at it and deal some damage all around it and ruin your and enemies' vision. Or, you can pick it...

Weekly News #141

Weekly News #141

Hello guys and welcome to another weekly news round! Base update status. Greenhouse LVL 3 Here is another sneak peek of the player's base. As you might remember greenhouse allows you to fix the issue with food, greenhouse level 3 is not only much better in a...

Weekly News #140

Weekly News #140

Can you hear? Weekly news is here! Let there be connection The lost region is advancing in all possible ways, and also in ways of technology. We've decided to expand the technology pool, previously it was something like the 60s - 70s, and we've moved forward the...

Weekly News #139

Weekly News #139

Hello and welcome to the weekly news! Advanced home Last week we've been showing you a greenhouse, and today we are showing you another green hose. That is to show that you will be able to upgrade your base and modernize it. It will boost the efficiency of the base...

Weekly News #138

Weekly News #138

W. What? Correct, weekly. Survive and create a home We've been working on new elements of the world and on new elements for the player's base as you know human needs 3 things to survive. Food, water, and medicine, with greenhouse players will be able to obtain food...

Weekly News #137

Weekly News #137

Friday! Weekend! And weekly news! Compass and UI Today we want to share a little information about how the navigation from the player's perspective will work. First of all, the map already has a lot of details and yet more to come to make every location unique, so...

Weekly News #136

Weekly News #136

The week has passed, and You know what that means, another round of weekly news! Construction Our 3D designers continue to bring new assets to LR, and meanwhile, we can share some details regarding the new player base system. First of all, the new base will be an...