The week is over! Time for news! Airport progress Airport heart of the Sentinel Alliance. As you remember we've been working on it for the past few weeks. The work is still in progress, it is a big location and more over this location is the home of a major faction....
Weekly News #179
Another week is done, here are some updates! So what about the ladder A small update that we finally had time to make is the possibility of climbing the ladders. We've been working on several new ladders in terms of 3D modeling and finally got a chance to add this...
Weekly News #178
One week one blog, that is the deal! 😉 More trucks You may remember that in one of the previous weekly rounds, we were implementing the wheels blowing of the large trucks. It is a tactical move that will allow to stun the enemy, create a distraction or scare the...
Weekly News #177
Warning Weekly News. WWN! Complete rework of the airport You might remember the location airport, it was Sentinel Alliance HQ. We've started reworking or it would be better to say remaking the airport, it becomes bigger and more complex. Previously the airport was...
Weekly News #176
Welcome to the weekly news blog, on to the news! A little about asset progress We were told previously that we are reworking all of the assets. We've started from small assets such as road signs moving to the whole buildings and roads. To answer some questions about...
Weekly News #175
Welcome back to another weekly news round! Multi-Level Raids As You already know, raiding is one of the most exciting and profitable activities in the game. With this new update, we wanted to make it more challenging. So, how do these multi-level raids work? Well,...
Weekly News #174
New news now! NNN! Shooting sound rework We are aiming for a more realistic and immersive experience when shooting, reloading, and hitting targets and improving player awareness of the surroundings. Rework of long-distance shooting sound will help players determine...
Weekly News #173
Back to the news! Shooting the walls The upgrade involves making some surfaces such as thin wood, glass, thin metal, and thin ceramic not bulletproof. This means that players will need to be more careful when choosing cover during battles. While players can still get...
Weekly News #172
172 weekly news blog! Sentinel Alliance HQ The world of Lost Region is about to get a lot bigger. As we announced earlier, we would revisit the old levels, and the time has come, with a special focus on the airport, which was the Sentinel Alliance HQ base. The airport...
Weekly News #171
What is week? 7 days! What comes after 7 days? Weekly news. Dynamic trade We've been working on the game's trade system, the goal is to adjust the price of items and gear according to their demand, ensuring that players get fair prices for their goods. Lost Region's...
Weekly News #170
How is it going, folks? Weekly news blog is starting! Map control Map control players can help major factions control key locations on the map, such as the dam, which provides energy to the faction that controls it. However, even if the opposing faction controls the...
Weekly News #169
Hello everyone. News Blog is ON! This is my punch stick We are working on melee damage, on gun melee damage, to be precise. However, this new feature comes at a cost. Using your firearm in melee combat will damage its durability. Guns without any additional modules...
Weekly News #168
Greetings! On to the news blog. Keep the gun safe We've been working on the Lost Region dynamic gun durability system. In the game, guns will now have a limited lifespan, and if they reach the end of their durability, they have the potential to blow up, causing damage...
Weekly News #167
Week is off, news are ON! Lone wolf New perk for solo players called "Lone Wolf." This perk is designed to give players who prefer to play alone some added advantages in the game, but with some notable downsides as well. With the Lone Wolf perk, players will receive...
Weekly News #166
Weekly Online. Weapon damage We are working to implement the new system. If You watched previous weekly news, You know that we were working on clothes damage resistance. Additionally, it made us rework the damage of the guns, not just in terms of numbers, but in terms...
Weekly News #165
Weekly news is ON! New hobbies for character origin When you worked for 10 years as a barista, you can make coffee automatically without thinking about it, perhaps even a good one. The same rule will apply to the origin story of your mercs. For instance, the doctor...
Weekly New #164
What is week? The week is a 7-day substance that gives us 1 weekly news! The walls are my enemy The new edition is for our vast system of character origin. We were implementing positive traits previously, but as you know, people aren't ideal creatures. Everyone has...
Weekly News #163
We want weekly news! Or simply WWWN! Shooting update And back to shooting. Since we've upgraded the cloth resistance, we needed to upgrade shooting as well. The upgrade is simple yet effective. Now depending on which position you've are in, the shooting will be more...
Weekly News #162
What day is it? Oh Friday, that means weekly! Damage system upgrade We've been upgrading our damage system, the point is that we need to implement damage resistance for our clothes. Of course, a simple T-shirt will not stop a bullet but will reduce the damage from a...
Weekly News #161
Another W another WN, You know the drill. Test build We are currently preparing a test build for dev tests. After this dev test, we will be able to fix replication issues if there will be such, and polish some numbers for a better user experience. Of course, we will...
Weekly News #160
New 2023 year is ON new round of weeklies is here! Quick commands for squad mates Squad is very important. We've already told you about how squad mates will be able to share their loot between each other, and even though Vo-Ip is standard tool that is used everywhere,...
Happy Holidays!!!!
Hey Ho! Christmas is coming! Farom Studio wants to send you all our warm greetings and wish you a Merry Christmas and a Happy New Year! Hoping the New Year will bring us all lots of inspiration, new opportunities, peace, and happiness! Thank you for being with us one...
Weekly News #159
Hello everyone and welcome to the new weekly! Track your target You may remember that we've added a blood decal. And while on snow it's pretty visible where your prey is going, footprints do the work also. But in the forest and sand, it is much harder to find the guy...
Weekly News #158
What is going on? Weekly on Thursday? Yep, it is! Explosions Explosions are dangerous as a fact, but you may find them useful. We've been working on explosions in terms of how they inflict the human body. The concoction is one of the effects we've added, it would be...
Weekly News #157
Weekly news everyone! Trade We are currently working on a trading feature, it would be both direct exchange and global trading. Direct exchange would be a very simple but effective tool to exchange something on the field. Although, we do recommend doing it near some...
Weekly News #156
Weekly reports is here! Private Military Company (Clan) As any online game, we need to give players the opportunity to cooperate. PMC is a private military company, it will have lots of usage in-game. Such as building PMC squads, you will be able to create squads...
Weekly News #155
One week, one weekly! Grenades are coming We have started to work on grenades. Of course, not only frag grenades, but flashbangs also smoke grenades as well. Due to the end of the world, grenades are no longer in production, so they will be hard to find and very...
Weekly News #154
One week, one weekly! Decal upgrade Since our players are major game changers in the LR world, we've added a feature for players to place their signs on walls and floors. One of the usage is to show other players that this place was already looted, and the other is to...
Weekly News #153
Weekly news round starting! AI Upgrade This week we've started to work on AI. There are several things that need to be upgraded before we can proceed with factions and bandits AI. Right now we are working on aggressive animals, such as wolves and bears. They will be...
Weekly News #152
W.E.E.K.L.Y. news everyone! 🙂 Get set, aim, shoot! We are working on a very small, but needed feature. The best way to train your accuracy is actually to shoot the targets, however, it will be forging in the fire. So we are adding a shooting dummy, but not just mesh...