Weekly News #103

Weekly News #103

Another week more news! Another Outdoors ride for sound and new assets references We were outdoors yet again to find a really abandoned place, which we can use as a reference for our 3D artists. We've found an abandoned cow industrial farm, made a ton of photos for...

Weekly News #102

Weekly News #102

Another week more news! Fixes and balance overhaul This week we were mostly focused on bug fixes and some minor balance enhancements. AI is going smoothly, thanks to volunteers and our QA we are able to determine bugs even if we missed them during development. As...

Weekly News #101

Weekly News #101

Weekly news everyone! Sound We were out of the office last week to record some environmental sounds. Such as moving through the grass, sounds of nature such as birds, chopping the wood, etc.  Here are some comments from our sound designer. So we decided to record some...

Weekly News #100

Weekly News #100

Weekly #100! First of all, we would like to thank You all for staying with us. It's been a long journey and we are not going to stop. The game is getting better with each day and with each weekly news session. Now without further ado let's get to today's topics. NPC...

Weekly News #99

Weekly News #99

How is the testing going? Weekly news guys. Bug fixing continues Thanks to the reports a lot of bugs were found and fixed. We are fixing them every day with every report, and polishing the game in general. We want to say thank You to all who are helping us with the...

Public Test

Public Test

Public Test has started Hey Guys we are glad to announce that the Public test is up.Note that for now, it is only single-player, we will launch multi-player servers a little bit later.Take a look and don't forget to send us feedback.If it is a bug report don't forget...

Weekly News #98

Weekly News #98

Hello guys, while we are working on the patch here is another weekly. Map update He never sleeps, he never talks. It is our level designer, who never gets tired of working with the game world. Most likely because we told him that once the map is big enough we will...

Weekly News #97

Weekly News #97

Another week another weekly. Hey everyone, hope you are doing great, so let's cut to the chase.  New meshes and the new level Thanks to our new designers we can create new locations and game content much faster, and here is one of them. The Eagles Pride Customs....

Weekly News #96 + Announcement!

Welcome to the Weekly News!Also, we have an Announce! Announce: Public Tests On 19/10/2021 we are planning to run a public test for the upcoming build, some features may not be included in the public test. Don't be shy to give us a feedback during public test. For...

Weekly News #95

Weekly News #95

WTWN or Welcome to the Weekly News! Map improvements We are working on map constantly without any breaks, one of the most important things for a game like Lost Region is to create a map that is interesting to explore, as well as to create a map that tells the story...

Weekly News #94

Weekly News #94

Weekly news! New 3D designers started to work We've told you recently that we hired 3D artists to speed up the content creation. They already making new stuff for us and we are gladly sharing it with you. Check out the new content for car repair stations.They've...

Weekly News #93

Weekly News #93

W is for weekly! New team members We've recently hired two additional 3D artists to speed up the development of the game. With additional help, the game will have more content in a shorter time period. They are working right now on new meshes and other cool stuff,...

Weekly News #92

Weekly News #92

Weekly news everyone! Sound optimization and radio creation After recent updates we've faced an issue with sound reverb zones, some of them were broken our sound designer will check every level to fix the issue. Also, there are some new guitar tracks that can be heard...

Weekly News #91

Weekly News #91

Weekly news everyone! Weapon customization UI update Since we've upgraded the entire UI of the game visually we need to upgrade it logically as well. Some modules aren't working as they should, but the issue was already found and we are fixing it right now. There were...

Weekly News #90

Weekly News #90

Welcome to the Weekly news! The number 100 is very close. 🙂 UI (User Interface) optimization We've been working on the new UI for some time, and we are almost finished. We've upgraded and reworked almost all of the UI windows, all blueprints were re-loaded and a lot...

Weekly News #89

Weekly News #89

Welcome to the Weekly news! AI rework We are currently working on AI, the goal is to make AI more realistic in terms of behavior. For example, wolves will not just stay in place if you are out of their range they will wander around waiting for you to be reachable...

Weekly News #88

Weekly News #88

Weekly news, everyone!  Fixed bugs from testers Fixed sound still exists after the game is closedFixed UI and ambient sound are 0 by defaultFixed wrong Gamma number in settingsFixed incorrect display of decalsFixed gamma not savingFixed wrong direction of light...

Weekly News #87

Weekly News #87

Weekly news, everyone! FMOD issue. Battle music We've been working on the FMOD (the sound engine) issue. The issue was that after you quitting the game you will continue to hear the ambient music and ambient sounds. It took some time but the problem is solved. In...

Weekly News #86

Weekly News #86

Weekly news, everyone! Blueprint optimization This week we were mostly focused on the blueprints.We are working to speed up the blueprints, they are responsible for things such as NPC behavior, items icons in inventory, quick bar, etc. After optimization, the games...

Weekly News #85

Hello and welcome to another weekly. Finished caves Our level designer has finished the caves, but be worry there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave 😉 Sound...

Weekly News #84

Weekly news are online. Here is what we have for You today. Roads rewok In Lost Region, there are two troubles, roads and fools. We are working on fixing one of the troubles, the roads. We are working on the roads rework. Reworking meshes, merging them so there will...

Weekly News #83

Hello guys and welcome to the weekly news. Icons rework We've received some feedback regarding icons, some of them weren't exactly the correct size. We are fixing this small issue and moreover, making a standard size so in the future there should be no issues with...

Weekly News #82

What is it? You are right, weekly news. Optimization We are working on optimization, our world becomes more complex, and less empty spaces left. Because of that low-gear PCs can have issues with loading everything. We are decreasing the number of actors by merging...

Weekly News #81

Welcome to the weekly news. Let's cut to the chase. Weapon Customization In previous weekly we've stated that we are reworking our weapons, to be more complex. We've decided to make weapons customizable in terms of all weapon details, meaning you will be able to paint...

Weekly News #80

Another week has passed, and we are here to share some insights about game development. Map improvements Our level designer was playing Lost Region, and he was disappointed that he was not able to loot everywhere. Right now he is finishing the canyon, the purpose of...

Weekly News #79

Welcome to the weekly news. 🙂 Finishing the new UI and HUD The new UI and HUD almost finished, we need to polish some things and fix the issues that were found. Unless there will be some changes, it shouldn't take much time. We can't wait to show you the new UI, but...

Weekly News #78

Welcome to the weekly news. Today's weekly news is all about visuals. Lighting We've reworked lighting in the game. For instance, previously the sun was shifting very harshly, it was because of the time system in the Unreal Engine, we've found the solution to it and...

Weekly News #77

Weekly news is on guys. 🙂 New level. Bunker I hope you noticed that surroundings look like post-soviet era, and what are soviets good at? Building hidden bunkers. Our level designer created a new hidden level, which might be hard to find, but is rewarding with juicy...

Weekly News #76

Another week another weekly news. 🙂 Map upgrades Our level designer can't sleep unless he adds something or upgrades some level. This time upgrades are regarding mountains view. UI upgrades and new features We are working on the new UI as it was stated in previous...

Weekly News #75

Greetings friends. Here is a quick update on what's going on.  New engine version We've finished our migration to a new Unreal engine version. And as always some stuff is broken now, in particular, render is broken, but no worries we are fixing it. The most...