Weekly News #154

Weekly News #154

One week, one weekly! Decal upgrade Since our players are major game changers in the LR world, we've added a feature for players to place their signs on walls and floors. One of the usage is to show other players that this place was already looted, and the other is to...

Weekly News #153

Weekly News #153

Weekly news round starting! AI Upgrade This week we've started to work on AI. There are several things that need to be upgraded before we can proceed with factions and bandits AI. Right now we are working on aggressive animals, such as wolves and bears. They will be...

Weekly News #152

Weekly News #152

W.E.E.K.L.Y. news everyone! 🙂 Get set, aim, shoot! We are working on a very small, but needed feature. The best way to train your accuracy is actually to shoot the targets, however, it will be forging in the fire. So we are adding a shooting dummy, but not just mesh...

Weekly News #151

Weekly News #151

Weekly reporter, with weekly news! Squad update As you may remember there is a squad feature, allowing you to track your mates more accurately. With the new game system, characters now do actually mean more, because of the skill system and origin story of each...

Weekly News #150

Weekly News #150

We will we will weekly. Yep, another weekly news! Adrenaline It is very dangerous in an abandoned city, especially when there is no order control at all, most likely most of the people you will meet become your enemy eventually. Sudden hit in the back, an unexpected...

Weekly News #149

Weekly News #149

Howdy folks welcome to weekly news! Map reshape There will be some major changes to the map. We want to make the map more settled, so it can hold some parts of town on it. There will be fewer mountains, more interest points, and more nature beauty. These changes...

Weekly News #148

Weekly News #148

Weekly news everybody! Additional effects Remember we were talking about diseases and the effects that will come with the ability system? Also, we've shared information about the temperature features. Combine those two and you have an additional thing that will try to...

Weekly News #147

Weekly News #147

Another week another weekly! Faction As you know we have Cobra and Sentinel Alliance as major factions in the game. We are reworking their behavior, and moreover, we are implementing map control of factions. Different locations will benefit the factions in another...

Weekly News #146

Weekly News #146

New level is coming We are working on a big level, to be exact it would be a scope of levels with a highly detailed level design. Our 3D designers are working on the meshes right now and there is a list of more than 200 meshes that need to be created before we can...

Weekly News #145

Weekly News #145

Hacking mini-game The hacking game will be a way to open the door or get some information from a computer without knowing the passcode. The mini-game itself will be matrix-like. There will be a code that you'll need to replicate using a matrix. Of course, you need to...

Weekly News #144

Weekly News #144

Weekly news everyone! Big Roads Update #2 Just a quick update on how we are doing. There are new details to the roads and streets, such as speed bumps, trash cans, street lights, and all these small details. Work is still ongoing and once we have all the details we...

Weekly News #143

Weekly News #143

The week has passed and weekly arrives. Big Roads Lost Region becomes more and more complex, and since the world map becomes bigger it will not look like countryside far from civilization, even though civilization is kind of dying. We want to make locations more...

Weekly News #142

Weekly News #142

Welcome to another weekly round! Small Details At this time we are working on small details on levels. For example, a fire extinguisher can be used classically, just shoot at it and deal some damage all around it and ruin your and enemies' vision. Or, you can pick it...

Weekly News #141

Weekly News #141

Hello guys and welcome to another weekly news round! Base update status. Greenhouse LVL 3 Here is another sneak peek of the player's base. As you might remember greenhouse allows you to fix the issue with food, greenhouse level 3 is not only much better in a...

Weekly News #140

Weekly News #140

Can you hear? Weekly news is here! Let there be connection The lost region is advancing in all possible ways, and also in ways of technology. We've decided to expand the technology pool, previously it was something like the 60s - 70s, and we've moved forward the...

Weekly News #139

Weekly News #139

Hello and welcome to the weekly news! Advanced home Last week we've been showing you a greenhouse, and today we are showing you another green hose. That is to show that you will be able to upgrade your base and modernize it. It will boost the efficiency of the base...

Weekly News #138

Weekly News #138

W. What? Correct, weekly. Survive and create a home We've been working on new elements of the world and on new elements for the player's base as you know human needs 3 things to survive. Food, water, and medicine, with greenhouse players will be able to obtain food...

Weekly News #137

Weekly News #137

Friday! Weekend! And weekly news! Compass and UI Today we want to share a little information about how the navigation from the player's perspective will work. First of all, the map already has a lot of details and yet more to come to make every location unique, so...

Weekly News #136

Weekly News #136

The week has passed, and You know what that means, another round of weekly news! Construction Our 3D designers continue to bring new assets to LR, and meanwhile, we can share some details regarding the new player base system. First of all, the new base will be an...

Weekly News #135

Weekly News #135

Welcome to another round of weekly news! Today as always we will be sharing some details and there is also an important announcement. Fuel and electricity As you may know during the global crisis many regular things become unavailable. Fuel and electricity are two of...

Weekly News #134

Weekly News #134

Weekly news everyone! Craft As you know almost every aspect of the game is getting reworked and that is including the crafting system. The crafting system is getting expanded, but they're also will be some limitations. For example, we are removing primitive items,...

Weekly News #133

Weekly News #133

Weekly news everyone! Mini-games update We are finishing the checkers mini-game, next week we will run some tests to ensure both the technical part and UX are in order. You will be able to play against AI by choosing between several difficulties presets, and play...

Weekly News #132

Weekly News #132

What's up, folks? Another weekly news! Expending the healthcare… For weapons We are continuing to work on weapon improvements, and in the future, we will make weapons rarer, more awesome, and more desirable. And if you want to be an alpha shooter, you will need to...

Weekly News #131

Weekly News #131

Weekly news! Let's get started. Run forest! We are continuing to expand the character work-out feature. The treadmill will allow players to prepare for both long and short-run raids. Of course, the sports gear isn't cheap, and some work needs to be done to obtain it,...

Weekly News #130

Weekly News #130

Hello everyone, hope you are doing great. Let's get to the weekly news.Today will be 3 topics and all of them are coming with the assets Jim gear and traits As we mentioned before we are implementing the trait system, and as a complex, we are also working on the ways...

Weekly News #129

Weekly News #129

Traits This is 2 in 1 information. Our 3D designers are working right now on the sports gear, that you can use to work out with your character. The new assets will be used as additional detail to the world, and also as a tool, that you can use to increase your...

Weekly News #128

Weekly News #128

New assets This week there was a lot of progression with assets, as we informed You before we've hired 2 new 3D artists one of them was working with mini-games interaction and the other was working with environmental stuff. And now we have 2 mini-games, checkers and...

Weekly News #127

Weekly News #127

Weapon stand We are starting to work on players' bases, which would be customizable and we wanted to start with players' weaponry. If you have a separate AK or SCAR or VAL you would be able to place it in your base to demonstrate your weapon collection and to be able...

Weekly News #126

Weekly News #126

New assets As always we are sharing some small things that will take place in our game. Nothing huge, but some details that form the world and immersion. And yes, as always it is a cliffhanger. We are planning to add more small details that will also expand the Lore...

Weekly News #125

Weekly News #125

Forest Raven We keep expanding the gun variation, now we've switched to pistols, and decided to create the powerful and beautiful one. This pistol unlike other pistols in our game is very demanding in terms of skill, you'll need to deal with a big recoil of the gun....